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Test Results : jackachu10

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Post by Captain Charisma Sat Sep 28, 2013 9:40 pm

Match Duel 1 Inzektors vs Zombies 2/5

Deck Construction 14/20

Deck Count- 4
Consistency- 3
Synergy- 3
Creativity- 4

I see your idea with the deck. Its not half bad. Only you just couldn't execute with draws because you had to many dead ones. I suggest If you continue to use the earthbound that you run only 2 in the deck. Also take out 1 of the zombie worlds cause it can be replaced with more potent zombie card or protection, possibly even another mst. Overall still solid build and remember to try to limit to as little dead draws as possible.


Performance 17/25

Round 1: No misplays. When hornet is around. Well......Run Razz
Round 2: Very well done. No misplays
Round 3: I got rolling with hornet again. Nothing u could do.

Match Duel 2 BK vs Gustos 1/5

Deck Construction 15/20

Deck Count- 5
Consistency-3
Synergy- 2
Creativity- 5

The deck honestly has just a little too much going on for it to have a certain consistency. Yes its great to have options. Though yours had somewhat too many options and it messed with the consistency and speed of the deck. First you had the gustos, than the mist valleys, then u had the couple of ninjas, a few psychic stuff and simorg. Just a little too much. Try to narrow it down a little more and stick to those ideas so the deck is more consistent and your not relying on drawing. Which in the end it will fail you.

Also I suggest changing some of your side choices like gozen. When you have more than 2-3 attributes in a deck, its not neccesarily smart to use gozen cause it has chances of backfiring against you. Though even with all of that the deck was ok and performed decently.

Performance 17/25

Round 1: Well played. No misplays. GG.
Round 2: Yoke killed you. Once I found a way to get it out you had nothing to stop me.

Round 3: It was yoke spam city. I ended up bringing out all 3 yokes in this duel and you fought back hard. Just wasnt good enough I'm afraid. Your draws killed you this duel.

attitude +3
difference decks +2

Very nicely done Jack. You will start in the Ra Yellow dorm. I like the creativity you put in your decks. Though try not to be to creative that you lose possible consistency and power combos you need to win duels. Also remember to fix up your decks a little more so they limit the dead draws. Cause i noticed drawing really killed you.
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Post by jackachu100 Sat Sep 28, 2013 9:47 pm

master marcus wrote:Also take out 1 of the zombie worlds cause it can be replaced
with more potent zombie card or protection
That is the main way I summon the earthbound immortals though.

Most of the dead draws in the first match was that I got zombie master, but no way to get a zombie in grave.

My decks are always creative, I don't like non-creative ones.
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Post by Captain Charisma Sat Sep 28, 2013 10:01 pm

jackachu100 wrote:
master marcus wrote:Also take out 1 of the zombie worlds cause it can be replaced
with more potent zombie card or protection
That is the main way I summon the earthbound immortals though.

Most of the dead draws in the first match was that I got zombie master, but no way to get a zombie in grave.

My decks are always creative, I don't like non-creative ones.
Thats because you need more techs in the deck. I suggest adding in foolish burial to help set up ur graveyard. Try to find other things that set up your strategy in the deck. Though the earthbound immortals can be sometimes cloggy because of how many you have. So if you lower that number you lower the risk of hand clog.
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Post by SoulTakeOver Sun Sep 29, 2013 7:26 am

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